Re:Rust for C++ programmers – part 4: unique pointers
by rdtsc on Tuesday April 29, 2014 @12:53PM
(#7668251)
Very good point. Performance folds in latency (determinism) and throughput. There is usually a trade-off between the two. GC might handle throughput reasonably, latency is a bit tougher. You are sort of left tweaking knobs on a black box hoping to get good results in the end.
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