Re:GUI apps from the Go QML contest
by zura on Saturday April 26, 2014 @02:11PM
(#7652255)
Btw, what is the most mature GUI toolkit for Go nowadays? Any experience using gotk3?
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I'd say the Go-QML is the most mature.
Re:GUI apps from the Go QML contest
by georgemcbay on Saturday April 26, 2014 @11:22PM
(#7653786)
Agreed!
Also, Go-QML and gotk3 are probably the only two golang non-web, traditional "widget" type UI projects worth exploring if you want something to just build apps and not spend a ton of time hacking the library itself to do what you want.
There may be some decent ones I'm not aware of but all the ones I've looked at other than Go-QML and gotk3 are some combination of abandoned, not yet ready for prime-time and/or horribly flawed at some basic level of their design.
Re:GUI apps from the Go QML contest
by laurent123456 on Sunday April 27, 2014 @01:37AM
(#7654100)
I'd say Go-QML as well, not just because it already works quite well but because it's actively developed and maintained. I've been following the project on GitHub and Gustavo Niemeyer has done an impressive work so far, and is quick to deal with pull requests and to answer issues.
The custom OpenGL-based toolkit I use in Conception-go is not mature at this time; much work remains.
with recent chrome native support for Go, we may be able to do cross platform HTML5 chrome apps with Go.
Re:GUI apps from the Go QML contest
by erichocean on Saturday April 26, 2014 @03:19PM
(#7652446)
Or cross-platform OpenGL ES 2 apps. Just like Android and iOS do it. ;)
There is no such thing as "chrome native support". Go has a NaCl port, but that doesn't support Chrome.
Re:GUI apps from the Go QML contest
by Winsaucerer on Sunday April 27, 2014 @07:06AM
(#7654658)
On this note, NaCl support is being included in 1.3: http://tip.golang.org/doc/go1.3#nacl