Re:Game Mechanic Explorer – examples for game mechanics, alg...
by bluedino on Tuesday April 22, 2014 @03:45PM
(#7629936)
>> As someone who's written 8bit platformers and effectively "copied" Mario's feel
I'm not sure that's the feel I would shoot for. SMB 1 feels very odd, I'd try to mimic Super Mario 3 or Super Mario World.
Re:Game Mechanic Explorer – examples for game mechanics, alg...
by TheZenPsycho on Tuesday April 22, 2014 @08:12AM
(#7627148)
here is a link.
http://s276.photobucket.com/user/jdaster64/media/smb_playerp...
Mario is an 8bit game. There's no "real physics" in it. They aren't "applying a force to a mass". They're just adding an acceleration (gravity) to a velocity and that to a position.