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Re:Game Mechanic Explorer – examples for game mechanics, alg... by greggman on Tuesday April 22, 2014 @05:58AM (#7626706)
Do you have link? As someone who's written 8bit platformers and effectively "copied" Mario's feel I didn't have to lower gravity to achieve a similar feel. I just set velocity while the button is held. There's no reason to lower gravity.

Mario is an 8bit game. There's no "real physics" in it. They aren't "applying a force to a mass". They're just adding an acceleration (gravity) to a velocity and that to a position.

Re:Game Mechanic Explorer – examples for game mechanics, alg... by bluedino on Tuesday April 22, 2014 @03:45PM (#7629936)
>> As someone who's written 8bit platformers and effectively "copied" Mario's feel

I'm not sure that's the feel I would shoot for. SMB 1 feels very odd, I'd try to mimic Super Mario 3 or Super Mario World.

Re:Game Mechanic Explorer – examples for game mechanics, alg... by TheZenPsycho on Tuesday April 22, 2014 @08:12AM (#7627148)