In the examples given, the function pointers in question would be stored on the stack. How many windows should an application be juggling at once that an extra 8 bytes per window is a concern? This seems like a premature optimization to me.
If you're individually rendering blades of grass in a goat simulator, sure. But by the time you're dealing with arbitrary-length application-defined strings (like window names), an extra pointer isn't a big deal.
For me to believe that a small_ptr was worthwhile here, I would have to see some benchmarks, which is how good optimization happens anyway.
I'm all for eliminating that extra bit of overhead and don't claim to be an expert, the whole purpose for me writing this article was to specifically learn about how to write reusable library code. If you have any suggestions for how to pull this off in the general solution I'm all ears!
Thanks again for taking time to comment!
struct freer { void operator()(void *p) { free(p); }; };
and can be used like so. freer f;
f(malloc(1)); // This will malloc() and then call free()
With this type you can now declare your pointer like this. std::unique_ptr<void, freer> still_small_ptr(malloc(1));
Of course both kinds of unique_ptrs, fat and skinny, can useful. Simulated virtual objects for example might need custom destructors per pointer. However most uses I've seen want the skinny one while they implement the fat one because it's simpler to declare.A similar alternative would be to template the deleter on the type of the function and then a specific function. This way you can wrap functions with non-void return values. Something like:
template<typename FuncType, FuncType& F> struct deleter { ... };
using unique_cptr = std::unique_ptr<void, deleter<decltype(free), free>>;
The other cool thing I learned recently is you can actually use the custom deleter to override the wrapped type by typedef'ing pointer in your deleter class. You can use this to wrap C-style file descriptors in a unique_ptr.That's why the suggest a make_window function at the bottom of the post. The end-user just calls:
auto window = sdl2::make_window("Title", /* window sizes and stuff */);
The optimizer should inline all the extra wrappers away, so there's no overhead for doing as the article suggests.It also obscures the type of the object. That can be okay if it's only used as a temporary local, but problematic if you ever need to store it as a member or return it from another function. The type signature is verbose and not very descriptive, either. Compare that to:
namespace sdl2 {
using window = std::unique_ptr<SDL_Window, deleter<decltype(SDL_DestroyWindow), SDL_DestroyWindow>>;
}
...
sdl2::window window{SDL_CreateWindow(...)};
If you wanted to do something like what they have, I would create a variant on C++14's std::make_unique. That could look like: template<typename T> struct deleter_traits;
template<> struct deleter_traits<SDL_Window>
{
using custom_deleter = deleter<decltype(SDL_DestroyWindow), SDL_DestroyWindow>;
}
template<typename T, typename... Args> create_unique(Args&&... args)
{
return std::unique_ptr<T, typename deleter_traits<T>::custom_deleter>{new T(std::forward(args))};
}
sdl2::window window = create_unique<SDL_Window>(...);
That looks a lot cleaner to me, at least. And instead of having to write a new function for each type, you just add a new deleter_traits specialization.(I haven't actually compiled any of this so it's probably riddled with syntax errors... hopefully the point still comes across!)
That said, I do like this approach and it gives me more to consider when approaching a problem like this again. I'm writing to learn so I welcome the constructive criticism.
Thanks for writing the article! I'm much more in this camp of writing thin resource management rather than full-blown wrappers. And even if I were writing a wrapper, I would use these same techniques you're exploring to manage the resource as a member. It removes the need for any boilerplate whatsoever and in one line expresses all you need to know about the semantics of the object.
Thanks for your answer.