Re:2048 is why we can’t have nice things
by hapless on Monday March 31, 2014 @11:21AM
(#7501990)
This is much easier for console titles, played in your living room on a 46" screen. AAA FPS titles offer virtually identical gameplay, but their art assets and thematic direction differentiate them for players.
Selling mobile games based on compelling assets is a touch more difficult. (And that goes double for puzzles)
Selling mobile games based on compelling assets is a touch more difficult. (And that goes double for puzzles)