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Re:2048 is why we can’t have nice things by diydsp on Monday March 31, 2014 @11:15AM (#7501945)
If the medium itself lends itself so easily to cloning and there is no protection for the mechanics of a game, the game should be combined with protectable assets, e.g. graphics.

Look at Chutes and Ladders. Stunning dumb game mechanic, but the graphics are an asset that makes the game into an asset.

The video game medium doesn't allow one to compete on game mechanics alone.

Re:2048 is why we can’t have nice things by hapless on Monday March 31, 2014 @11:21AM (#7501990)
This is much easier for console titles, played in your living room on a 46" screen. AAA FPS titles offer virtually identical gameplay, but their art assets and thematic direction differentiate them for players.

Selling mobile games based on compelling assets is a touch more difficult. (And that goes double for puzzles)

Re:2048 is why we can’t have nice things by micfok on Monday March 31, 2014 @12:41PM (#7502525)
Absolutely agree. My impression is that Threes tried to do just that with the cute names and faces on tiles as well as the music but it simply isn't in a game like this where the player simply isn't engaged in that way.