Re:Threes: The Rip-offs and Making Our Original Game
by weixiyen on Thursday March 27, 2014 @10:10PM
(#7484883)
2048 was free. Threes wasn't. That's literally the only reason it has more downloads. Threes was #1 on top paid for a long time.
Re:Threes: The Rip-offs and Making Our Original Game
by Aldo_MX on Thursday March 27, 2014 @11:35PM
(#7485204)
This is literally the point that makes me get upset: Cloning a game, because specific people doesn't agree with decisions taken by the developers (features, pricing, etc.).
Is it really that hard to let indie projects have a chance?
Re:Threes: The Rip-offs and Making Our Original Game
by waterfowl on Thursday March 27, 2014 @09:40PM
(#7484766)
To be fair Threes! has been at the top of app store charts, so I wouldn't say it didn't succeed at returning on investment.
Re:Threes: The Rip-offs and Making Our Original Game
by srik1234 on Friday March 28, 2014 @12:20AM
(#7485329)
ROI is not the complete issue here. The fact is 2048 is a clone(or inspiration) of Threes. 2048 is gaining more popularity and some people think that it is a better game. Also, the originality lines are getting blurred.
2048 is a game that was HACKED together and displayed on HACKER news and made open source for the sole purpose of independent HACKING, and indie creativity.
In fact, 2048 has got to be the best case study of how HACKING went viral, not so much about how the game went viral, even if that is what theoretically happened.
From that perspective, the THREEs game is just collateral damage and not really what matters here. The Threes game's developers in effect are all crying about how people are misusing their ideas, copying all the wrong details, and not copying what is the true flattery of the game in the first place. And they wrote a blog post to brag about it all! But little do they understand that people (hackers) take what they like and leave the rest.