Re:ReScape is picking up where Oculus Rift never went
by thefreeman on Thursday March 27, 2014 @05:59AM
(#7479417)
I also think their "dig" on the Rift is pretty weak. So people aren't willing to put on a virtual reality headset, but you think they are going to play laser tag in their office with their smart phones?
To find a good analogy, I'd actually look back to the first 3D accelerated cards. They were expensive, had bad compatibility (remember Glide?), often required a weird piggyback on a 2D accelerator to work.
But hard core games bought them, because the experience you got was so much better than what came before. You better believe the same people won't mind plugging some goggles in.
If VR can pull that off, it's going to be huge. But it has to be a life changing experience the first time you put the goggles on. Like going from a Nokia to an iPhone. There's no room for incrementalism here. And half of that is going to come from the initial software - what use is Voodoo without QuakeGL?