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Re:Ready Player One – what Oculus + FB will look like? by digitalengineer on Wednesday March 26, 2014 @06:40AM (#7472562)
Think of education. Right now there is a great demand for video-courses. We have people looking at medium res video's and teatchers explaning and answering questions via email or skyper-sessions. Should 3D work as in Ready Player One (loved the book), why not sign in online in a 3D classroom? Or login to a pre-recorded 3D session? Make notes, highlight
Re:Ready Player One – what Oculus + FB will look like? by aaron695 on Wednesday March 26, 2014 @07:02AM (#7472636)
> We have people looking at medium res video

Given we can't even afford high res video wouldn't 3D be meaningless :)

It's not a 3D problem, it a lot of other things problem. Cost of teachers, creating environments that give automated re-enforcement. Making students actually learn / turn up.

Fiction often glosses over this bit. Ready Player One was really about kick ass AI / bandwidth needed to make the environments work. Computer games are already at graphic limits. It's just taking to many people to create their environments. There was an example article on HN this week. Can't find link.

Re:Ready Player One – what Oculus + FB will look like? by viraptor on Wednesday March 26, 2014 @09:10AM (#7473054)
> Given we can't even afford high res video wouldn't 3D be meaningless :)

It depends... How abstract is the picture you're going to transfer? The mid/low res video of the teacher would take a lot more bandwidth than a static texture + moving model. (or even partial static/dynamic texture for the body/face, as long as we don't hit the uncanny valley problem) Video with someone drawing a graph would take more b/w than the actual 3d model of the same graph.