Re:Oculus Joins Facebook
by T-R on Tuesday March 25, 2014 @06:43PM
(#7469794)
This is a terrible move for Oculus, though. The reaction from their core audiences - hardcore gamers and developers - seems to be largely negative, at a time right after Sony - a company that caters to that audience - announced its competing "Project Morpheus". It's not being taken as a signal of Facebook's innovation, but as Oculus moving toward a casual audience, and their fan base feels abandoned. Do they really feel that whatever plans they have with Facebook are so low-risk and high return that they no longer need that audience?
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They have a new audience now: the world.
The world's reaction is also negative. They don't want to wear a box strapped to their face to interact with their friends. Seriously, look at the reaction on Twitter by non-gamers and Facebook users. It's being met with incredulity and mockery.
They don't want now, but wait 'till Facebook does "their magic" on them :) That "networking effect" stuff is not buzz-speak, and they know how to wield it.
Plus, gaming and socialization go hand in hand - it's amazing that others just don't fucking get this yet and see "gamers communities" as just niches or islands.
Their new audience isn't quite as easily convinced to invest hundreds of dollars on a piece of dedicated hardware.
Re:Oculus Joins Facebook
by WalterSear on Wednesday March 26, 2014 @12:21AM
(#7471570)
They already had that audience - down the line, once they have established their beachhead. Selling themselves to facebook doesn't bring it any closer.