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Re:Oculus Joins Facebook by T-R on Tuesday March 25, 2014 @06:43PM (#7469794)
This is a terrible move for Oculus, though. The reaction from their core audiences - hardcore gamers and developers - seems to be largely negative, at a time right after Sony - a company that caters to that audience - announced its competing "Project Morpheus". It's not being taken as a signal of Facebook's innovation, but as Oculus moving toward a casual audience, and their fan base feels abandoned. Do they really feel that whatever plans they have with Facebook are so low-risk and high return that they no longer need that audience?
Re:Oculus Joins Facebook by baby on Tuesday March 25, 2014 @08:05PM (#7470344)
They have a new audience now: the world.
Re:Oculus Joins Facebook by LoganCale on Tuesday March 25, 2014 @08:39PM (#7470593)
The world's reaction is also negative. They don't want to wear a box strapped to their face to interact with their friends. Seriously, look at the reaction on Twitter by non-gamers and Facebook users. It's being met with incredulity and mockery.
Re:Oculus Joins Facebook by nnq on Wednesday March 26, 2014 @07:06AM (#7472648)
They don't want now, but wait 'till Facebook does "their magic" on them :) That "networking effect" stuff is not buzz-speak, and they know how to wield it.

Plus, gaming and socialization go hand in hand - it's amazing that others just don't fucking get this yet and see "gamers communities" as just niches or islands.

Re:Oculus Joins Facebook by T-R on Tuesday March 25, 2014 @09:04PM (#7470764)
Their new audience isn't quite as easily convinced to invest hundreds of dollars on a piece of dedicated hardware.
Re:Oculus Joins Facebook by WalterSear on Wednesday March 26, 2014 @12:21AM (#7471570)
They already had that audience - down the line, once they have established their beachhead. Selling themselves to facebook doesn't bring it any closer.