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Re:Game Programming Patterns – Bytecode by Marazan on Tuesday March 25, 2014 @06:13PM (#7469558)
I think a lot of people misunderstand what is being proposed here. He's not saying to write a whole new language, he's saying to write a byte code interpreter. You can implement one of those in about an hour.
Re:Game Programming Patterns – Bytecode by namuol on Wednesday March 26, 2014 @12:45AM (#7471660)
Ah yes, I'm sure designers will just love to write their scripts in raw bytecode.

This section is somewhat important: http://gameprogrammingpatterns.com/bytecode.html#how-is-the-...

While you're at it, you'll probably want to write some debugging tools since your designers are bound to dream up some complicated scripts you never imagined your system needing to handle...

Re:Game Programming Patterns – Bytecode by Marazan on Wednesday March 26, 2014 @03:17PM (#7475735)
They will write them in FORTH and they will like it!