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Re:Game Programming Patterns – Bytecode by namuol on Tuesday March 25, 2014 @03:52PM (#7468474)
I get the feeling that "crunching" is to blame for the bugs a lot more than the engine's newly-integrated scripting language.
Re:Game Programming Patterns – Bytecode by kelvin0 on Tuesday March 25, 2014 @05:15PM (#7469018)
I didn't imply the scripting engine was to blame. It's unchecked use and the lack of tools for debugging it were mostly to blame ... of course crunching amplified all these problems