Re:Flash is dead, long live OpenFL
by TazeTSchnitzel on Saturday March 22, 2014 @04:12PM
(#7450670)
Wait, Chrome? With its horribly slow 2D acceleration and aliasing? Why would you want that for your game?
Re:Flash is dead, long live OpenFL
by AshleysBrain on Saturday March 22, 2014 @04:16PM
(#7450689)
Chrome for Android has GPU-accelerated 2D canvas and WebGL support now, and it's great for browser games! Probably the best mobile browser in fact.
https://crosswalk-project.org/
It's based on Chrome for Android so you have a fully-featured browser engine available. iOS is the only platform where there isn't a good GPU-accelerated browser engine available that can run native apps, hence the use case. (P.S. we hope to support Ejecta in Construct 2 officially soon!)