Re:The source code for Unreal Engine 4 on GitHub
by venomsnake on Saturday March 22, 2014 @08:49AM
(#7448844)
Nothing ... go ahead. If you fail - Epic is not going to miss your token payment. But if you manage to succeed their lawyers will bleed you dry for much more than the 5% of the revenue. Are you going to take your chances?
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Re:The source code for Unreal Engine 4 on GitHub
by stronglikedan on Saturday March 22, 2014 @10:02AM
(#7449078)
20 bucks a month over the duration of a development cycle could be pretty significant. This will basically allow people to develop their game to the point where success or failure could be predicted, and Epic will miss out on the development cycle revenues from the failures.
Re:The source code for Unreal Engine 4 on GitHub
by spyder on Saturday March 22, 2014 @10:20AM
(#7449139)
"You can cancel your subscription at any time and keep using the engine, though without monthly updates."
Re:The source code for Unreal Engine 4 on GitHub
by flipgimble on Saturday March 22, 2014 @11:29AM
(#7449383)
Even if you cancel your subscription you are obligated by the original agreement to give Epic a royalty that is %5 of gross revenue.
Re:The source code for Unreal Engine 4 on GitHub
by dm2 on Saturday March 22, 2014 @11:37AM
(#7449417)
Is it possible to disguise that the game was built with Unreal Engine 4 or is that something that would always be obvious?
Re:The source code for Unreal Engine 4 on GitHub
by venomsnake on Saturday March 22, 2014 @02:47PM
(#7450298)
Never touched UE, but a few things - engines do have their distinct feel just from gameplay/graphics/shaders etc.
And even if it is possible (which I doubt) any team that is so skilled will just fork the 20 USD