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Re:Announcing the new Rust package manager, Cargo by stormbrew on Tuesday March 18, 2014 @05:01AM (#7420863)
To be fair, the gaps between linux, osx, freebsd, and android are like a creek to the oceanic gap between any of them and windows support that most C++ windows devs I know (who are largely professional game devs) will consider useful. You aren't asking them to tweak a few things here and there to make a build go, you're asking them to make it fit a completely different system. You may find a volunteer willing to make that happen, but I don't think telling them they're all lazy bums compared to that guy who manages the freebsd port is going to get them there.

I also really want to be clear, as someone who's a huge fan of rust (from a distance so far) and wants to see it succeed, those windows devs will never agree with you about it being first class so long as it requires mingw to build. I know it makes things a lot easier when porting, but if it doesn't play nice with VC++ they won't give it a second look.

Re:Announcing the new Rust package manager, Cargo by kibwen on Tuesday March 18, 2014 @08:17AM (#7421423)

  > You aren't asking them to tweak a few things here and 
  > there to make a build go, you're asking them to make it 
  > fit a completely different system.
Precisely. Given this, is it such a surprise that Rust was initially written to use MinGW on Windows rather than MSVC back when it was an understaffed two-man project?

I should also note that porting to MSVC is a blocker for 1.0. It'll get done, we're just not sure by whom yet. Tell your friends: http://careers.mozilla.org/en-US/position/o3VZWfwD