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Re:Announcing the new Rust package manager, Cargo by steveklabnik on Monday March 17, 2014 @11:22PM (#7419859)
Could you expand on that, please?

I am very emphatically _not_ saying that you're wrong, but without enumerating what your problems are, you can't get them solved.

Re:Announcing the new Rust package manager, Cargo by nirvdrum on Tuesday March 18, 2014 @09:10AM (#7421629)
Here's a non-comprehensive list of issues I have with bundler. Don't get me wrong, I think in many ways it's a lot better than what we had before. But I also don't believe it's advanced much since its initial debut and think we can do better (and yes, I've tried on that front):

* You can't override a dependency:

This may very well be an issue with rubygems, but I'd have hoped bundler adoption would have fixed it if that's the case. Since dependencies and their versions cannot be overridden, transitive dependency conflicts are a constant minefield. The naive solution is to modify your gemspec to be overly permissive and I get pressure to do this frequently with gems I work on. But, now I'm asserting that my gem works with some hypothetical dependency that hasn't been release yet. And I've watched that blow up many times. Semantic versioning does not fix this.

* Dependencies can disappear on you:

Yanked gems irk me, but I appreciate their value in preventing the installation of an unwanted version when one isn't specified. However, it also explicitly blocks installation of a particular version, effectively ignoring the version specification in Gemfile. I may be romanticizing things here, but I don't recall ever seeing a non-SNAPSHOT published artifact being removed when I was working with maven or ivy.

What's frustrating is the gem still exists, but not in the index. I guess I would expect Bundler to realize I do want to install the version I've specified and fetch the file and do the installation. Ultimate control in my dependency graph should rest with me, not the whim of an upstream developer. I realize this is a rubygems.org thing, but it also strikes me as a solvable problem that many don't see as a problem. And it means that checking out historical copies of my app almost certainly will not run without changing the Gemfile(.lock), which seems like a core value in a dependency management tool.

In any event, you will only discover this when deploying to a machine that has come up since the gem was yanked. Common staging server and CI strategies don't catch this since it's essentially a race condition in the gem ecosystem. You simply won't find out until your deploy fails. It undermines any trust in the ecosystem and the only viable solutions are: 1) run your own gem server; 2) modify gemcutter to dismiss all yanks, or 3) vendor every gem your app uses.

* It has weird rules:

  gem 'x', platform: :mri
  gem 'y', platform: :jruby
works the way you'd expect, but

  gem 'z', git: 'whatever', branch: 'mri_compat'
  gem 'z', git: 'whatever', branch: 'jruby_compat'
will not. Apparently the dependency graph can't be resolved if the gem names aren't unique. The platform part isn't taken into consideration from what I gather. This made it really hard when I was trying to port some C ext. gems to a JRuby equivalent.

* It promotes bad practices:

This one is admittedly contentious, but given bundler was created basically for Rails 3 and Rails is the worst abuser, it's also hard to divorce the two. But requiring your entire dependency graph up front is just not a good idea. It's bad for performance and it's bad for memory. It's why apps take 30s to boot. Most non-trivial Rails apps I've come across are basically multi-tiered applications in a monolithic codebase. That means fog is getting loaded in controllers and haml is getting loaded in Sidekiq jobs. It's just a very odd situation. I've tried to defer loading, but this is a battle that's hardly worth fighting because of railties. Auditing every gem to see if it has a railtie is tiresome and invalidated as soon as a new version comes out. If a gem has a railtie, it needs to be required at a very specific point in the Rails boot cycle, otherwise your app just won't work the same. Figuring out that difference will likely drive you insane.

Likewise, every new gem created from Bundler has a gemspec that shells out to git at least once. So, if you have a dependency on a gem sourced from git in your Gemfile, you get to pay that cost on every app load. And if you end up somehow getting different results on different machines, then you're not really running the same thing, which seems odd to me for a dependency management tool.

* It's slow:

Gem installation has gotten a lot faster since the early days. And dependency resolution has gotten better as well. So, I'm not saying no work is being done here, but it is still slow. This is a complaint that is always levied at maven, too, so Bundler certainly isn't unique in this regard and I'd argue it got faster in a much shorter timeframe than maven did, so that's promising.

* It was designed for MRI:

This one may be unfair since I don't use rbx, but bundler wasn't really built with JRuby in mind. "bundle exec" is used everywhere now and it forks a process. Forking the JVM is anything but light. The solution is to use binstubs, which avoid the forking. But also means you can't really use both JRuby and MRI in the same codebase.

I really hope that Cargo learns from some of the pitfalls of Bundler. It seemed like Bundler didn't really learn from the pitfalls of other package managers. I wasn't involved with any of the design decisions, so I certainly don't want to say it was pulled together haphazardly. But it also seemed to overlook problems that tools like maven had solved over the past decade. I'm sure a fair bit of that had to do with the underlying rubygems system, but the distinction is also a bit moot from the user perspective.

Re:Announcing the new Rust package manager, Cargo by pmahoney on Monday March 17, 2014 @11:49PM (#7419984)
One issue I've run into (which may simply be ignorance) is the time consuming 'bundle install'. For example, I've updated some gems and run 'bundle update' on my development machine. I push that to the CI server, which must run 'bundle install' to install any new gems. But this seems to trigger the (NP-complete, last I checked [1]) dependency resolver yet again, even though I've already run it locally and my Gemfile.lock is newer than my Gemfile. Is there a way to skip it? Perhaps bundle just-blindly-install-the-gems-listed-in-Gemfile.lock?

Bundler in general is a nice tool, and Bundler + shared pile of gems is a nicer workflow than gemsets (though I am not a fan of "remembered options"; I'd rather make my own config file than forget that Bundler "remembered" my experimenting).

The more I think about Bundler, the more I wish that general purpose tools like Nix Package Manager [2] got more love. I've been playing around with using Bundler for the dependency resolution step, then Nix for the packaging and deployment steps (each app might have a separate Nix profile where it could install its particular set of gem versions), but there are missing pieces.

[1] http://www.youtube.com/watch?v=3soqhbnh0jY#t=35m22s [2] http://nixos.org/nix/

Re:Announcing the new Rust package manager, Cargo by steveklabnik on Monday March 17, 2014 @11:55PM (#7420014)
> the time consuming 'bundle install'.

Yup. This has gotten way faster, recent versions of Bundler include a -j. Also, the bundler-api project has been steadily working on making this faster. Without getting into the details, let's say the gems format and API does not make doing this efficiently easy.

> But this seems to trigger the (NP-complete, last I checked [1]) dependency resolver yet again,

It does not. It _does_ check to ensure that what's in the Gemfile matches what's in the Gemfile.lock, though.

Re:Announcing the new Rust package manager, Cargo by defen on Monday March 17, 2014 @11:44PM (#7419962)
It's been a while (almost 2 years) and I don't use ruby much any more, so my memory is a little hazy and for all I know the issues have been fixed. My main complaints were that too much magic made it difficult to tell what was being loaded from where; and that it was a ton of work to get proper automated deployments set up (with puppet...in a way that didn't make assumptions about the target machine - RVM was also a huge culprit here). Also, at times it was painfully slow. To be fair I'm not super familiar with the internals - it's totally possible that it's all ruby's fault and any ruby package manager would have the same issues. For every day development bundler was mostly great - it was just painful to get proper deployments working.

I much prefer how npm handles things.

Re:Announcing the new Rust package manager, Cargo by steveklabnik on Monday March 17, 2014 @11:56PM (#7420019)
Things have changed quite a bit in the last two years. Especially around speed. So things are a lot better now in Bundler land, and should be better with Cargo, too. Cool.

> I much prefer how npm handles things.

Can you elaborate on how npm handles things in a better way?

Re:Announcing the new Rust package manager, Cargo by TheHydroImpulse on Tuesday March 18, 2014 @12:08AM (#7420089)
For one, I love local by default. Having a package manager that deals with a global context makes things considerably more complex. Having everything local allows you to isolate one crate's (if we're speaking in Rust terms) dependencies to another crates' dependencies.

NPM also has the ability to have isolated dependencies from each other dependency. For example, module A can pin module B to version 2, whereas module C can pin module B to version 3. So you have independent copies.

Now, that worked for a dynamic language where you don't have to deal with static/dynamic linking. Would it be appropriate to statically link two modules that are the same, but at different versions? Maybe not. That would lead to massive binary sizes.

Re:Announcing the new Rust package manager, Cargo by steveklabnik on Tuesday March 18, 2014 @12:19AM (#7420138)
Thank you.

> I love local by default.

Roger. It's hard to articulate my own thoughts about this, but I feel like Bundler enables the best of both worlds here.[1] That said, it's obviously a preference.

> NPM also has the ability to have isolated dependencies from each other dependency.

Ahh yes, I've heard about this. In Ruby, it's not really feasible due to the language, and I'm a bit skeptical that it doesn't lead to super extra complexity, but then again, I haven't used it myself...

Totally agree regarding static/dynamic linking. Though isn't it the same thing with NPM: you still have two copies of the library.

1: http://words.steveklabnik.com/how-to-not-rely-on-rubygemsorg...

Re:Announcing the new Rust package manager, Cargo by jdlshore on Tuesday March 18, 2014 @01:35AM (#7420371)
> I'm a bit skeptical that [isolated dependencies] doesn't lead to super extra complexity...

It's braindead simple. It's an emergent property of the way node loads modules, which is also pretty darn simple.

When you give Node a package to require, if it doesn't refer to a relative or absolute path, it walks up the directory structure looking for `node_modules`. When it finds one, it looks inside for the module you asked for. If it doesn't find it, it keeps walking up the directory tree.

So you can have multiple module repositories in a directory tree. A given file will always find the one that's "closest."

Npm takes advantage of this by installing every module's dependencies in a `node_modules` directory in the root directory of that module. Subdependencies' dependencies go in their node_modules directory. Voila! Isolated dependencies, braindead simple, albeit with a crazy deep directory structure. (node_modules/foo/node_modules/bar/node_modules/baz...)

Node/npm has the best dependency handling I've yet seen, and I think it's because it doesn't try to outsmart me or go for anachronistic disk space optimizations.

Re:Announcing the new Rust package manager, Cargo by shadowmint on Tuesday March 18, 2014 @06:32AM (#7421132)
To be fair though, this works because loading a symbol foo in an isolated scope in javascript is a safe operation.

If you were trying to namespace each of those symbols as you went because of a global symbol table (>_> ... c), then this would be a much more complex task.

It's important to realize that rust libraries are c libraries, complete with symbol information; Rust does mangle symbol names per crate by default, but I'm not 100% sure would stop you from having some issues where the public symbols in a crate caused global symbol table conflicts.

Don't know though, just speculating.

Re:Announcing the new Rust package manager, Cargo by mercurial on Tuesday March 18, 2014 @02:23AM (#7420461)
I'm not sure what's anachronistic about efficient use of disk space, but in any case that's nothing that can't be solved via hardlink deduplication.
Re:Announcing the new Rust package manager, Cargo by jdlshore on Tuesday March 18, 2014 @02:50AM (#7420526)
> I'm not sure what's anachronistic about efficient use of disk space

Consider this: A frequently used module in one of my trees is "glob". It's repeated four times in two different versions. It takes 207K each time, including subdependencies. The wasted space is 414K... more than a whole floppy! ;-)

Or to put it another way, I've wasted 0.00017% of my rather small 250GB SSD.

Optimizing that is anachronistic.

> that's nothing that can't be solved via hardlink deduplication

Yep, and `npm dedupe` [1] does something similar. This does have the potential to become massively complex, though. You have to re-dupe when one dependency upgrades but another doesn't, and you also need to deal with the fact that two modules' dependencies may be sharing memory space that a module author was expecting to have to herself. (Modules are cached, so changes to "module global" variables are shared, but modules loaded from different locations are cached independently.)

[1] https://www.npmjs.org/doc/cli/npm-dedupe.html

Re:Announcing the new Rust package manager, Cargo by mercurial on Tuesday March 18, 2014 @03:28AM (#7420612)
> Optimizing that is anachronistic.

On the other hand, my Java .m2 directory counts 2469 jar files for a total of 2.4G. My considerably smaller .cabal is still 253MB. I won't complain if hardlinking prevents package repo sizes from going out of hands.

> Yep, and `npm dedupe` [1] does something similar.

Not quite. From what I understand, it attempts to manipulate the package hierarchy. On the other hand, hard link deduplication doesn't need to do any such thing, it simply needs to hardlink files with the same checksum. No intelligence required. Some time ago, I used rsync to do this kind of thing when deploying large binary dependencies, and it is very practical (IMHO, hard links get too little love).

Re:Announcing the new Rust package manager, Cargo by jdlshore on Tuesday March 18, 2014 @02:46PM (#7424057)
Fair enough.
Re:Announcing the new Rust package manager, Cargo by riffraff on Tuesday March 18, 2014 @06:22AM (#7421111)
when everything has it's own version of a dependency don't you risk to get into a condition where you get e.g. incompatible objects Lib-v1.Foo and Lib-v2.Foo ?
Re:Announcing the new Rust package manager, Cargo by rat87 on Tuesday March 18, 2014 @01:48PM (#7423605)
> NPM also has the ability to have isolated dependencies from each other dependency. For example, module A can pin module B to version 2, whereas module C can pin module B to version 3. So you have independent copies.

That seems like a bad idea even in a dynamic language, perhaps especially in a dynamic language. What if you return a type from module A that is defined in module BV2 to module C suddenly it can't find the method(or the method does something different then expected). At least in a static language you could prevent this to some extent. It seems like it would be better to have version ranges and fetch the newest released version or fail if no version is acceptable with interactive/cmdline overrides.

Re:Announcing the new Rust package manager, Cargo by defen on Tuesday March 18, 2014 @12:47AM (#7420235)
Fundamentally, I think it boils down to the fact that node's module loader is dumb, and npm doesn't try to be a smart module loader on top of that - it just installs dependencies to where node's dumb loader will be able to find them. And, because of CommonJS, it's easy to tell it exactly where it's allowed to look.

One way this manifests itself in a nice way is with local installs - let's say you have a package that depends on modules A, B, and C. Each of those modules has its own dependencies. The default behavior when you install the package is that A, B, and C have copies of all their dependencies (so if all 3 depend on D, you get 3 copies of D), and so forth all the way down. This does waste disk space, but for the most part node modules are small and disk space is cheap. The advantage is that you don't have to worry about conflicting dependencies, or subtle changes breaking things in hard-to-find ways.

Like a sibling commenter said, I have no idea if this model will transfer well to Rust.

Re:Announcing the new Rust package manager, Cargo by TheHydroImpulse on Monday March 17, 2014 @11:57PM (#7420026)
That's what made it intolerable when I started getting into Ruby years ago. Perhaps this can also be attributed to Ruby being slow, but it was (and still is) too slow to install anything or run commands. This isn't bundler's fault, though, as gem and many ruby CLIs also run super slowly.
Re:Announcing the new Rust package manager, Cargo by vidarh on Tuesday March 18, 2014 @06:58AM (#7421198)
My pet peeve with Bundler (and Rubygems) is the explosion in stat calls resulting from having to look in a larger and larger set of directories for each loaded Gem as your Gemfile grows.

For one of my larger Ruby apps I resorted to saving a copy of $LOAD_PATH before initializing Bundler, and then using some hacks to reset $LOAD_PATH to the basic load path + the results of grep'ing the "post Bundler" load path for each of the relevant gems and its dependencies, so that each require only worked on the minimal required $LOAD_PATH. The result cut down the number of stat calls from 100k+ on startup to <20k without any other changes, and cut tens of seconds of the startup time....

The stuff I did is a giant hack, but frankly Bundler needs serious work there - for almost all Ruby code I've worked on, poor load path handling in Rubygems and Bundler accounts for 90%+ of startup time.

Re:Announcing the new Rust package manager, Cargo by scoates on Tuesday March 18, 2014 @10:06AM (#7421965)
Just going to leave this here… http://gim.ie/a0B8K
Re:Announcing the new Rust package manager, Cargo by vidarh on Thursday March 20, 2014 @08:09AM (#7435002)
Yeah, strace/dtrace/truss/whatever is your friend, but it seems like it is probably alien to most Ruby developers given how many obvious performance issues you can spot with it (then again, most developers in general seemingly have never bothered to look at a trace of their apps)

I don't think Bundler and Rubygems' path handling would ever have been written and released in the state they are now if someone had seriously looked at the actual system calls it generates for any app with dependencies on more than 2-3 gems....

Especially because there's a simple-ish solution: create manifests of files for each gem, load them, and check a hash of the combined set of files first, and fall back to a much trimmed down load path if the file isn't from any of the specified gems. Bundler could even easily create an aggregate manifest of all the gems the app depends on to make the check very cheap.

I keep meaning to try to hack something together, but for now I have something half-assed that cuts enough seconds of my app start times that I haven't been able to prioritise it.

Re:Announcing the new Rust package manager, Cargo by sgrytoyr on Tuesday March 18, 2014 @07:36AM (#7421307)
I can’t speak for the GP, but I have wasted a good number of hours on problems relating to bundler installing/upgrading global gems. There is --path, which solves this, but it seems to me that "--path vendor" (or something similar) should have been the default, similar to how npm will never touch anything outside your project directory without being explicitly asked to do so.