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Re:2048 by seventytwo on Monday March 10, 2014 @02:16PM (#7374672)
You definitely need to have some kind of counter for how many times someone has reached 2048, and out of how many games played.
Re:2048 by gridspy on Monday March 10, 2014 @07:54PM (#7376511)
Or an expansion on that. Keep track of how many 128s, 256s etc you've ever formed. Show them as big counters directly under the game with an animation when you create any of them.
Re:2048 by benjamincburns on Monday March 10, 2014 @08:46PM (#7376736)
Log scale histogram?

Edit:

Actually all you need to store is the highest block achieved, and the number of times it's been hit. For instance, if you've only ever generated 2 8's, then you know that you've had 4 4's, and 8 2's...

Edit 2: Does the game allow four 2's to cascade into an 8? If so, maybe you could also store combo stats. It'd be way cooler to smash together four 256's than to smash together two 256's two times.

Not sure how that plays into the histogram.

Re:2048 by IanCal on Tuesday March 11, 2014 @10:52AM (#7379486)
> For instance, if you've only ever generated 2 8's, then you know that you've had 4 4's

You know you've had at least 4 4's, but you could have had more.

Re:2048 by benjamincburns on Wednesday March 12, 2014 @12:02AM (#7383867)
Ah. Lower bounds... they get me every time!