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Re:Dart Lang 1.2 Released by nailer on Wednesday February 26, 2014 @05:27PM (#7308569)
Have you used typescript to compare? It adds optional types and class based OO and that's it. It's used for large chunks of Windows 8, eg, xbox music is 100Kloc of typescript.

I do like dart's clean DOM API though.

Re:Dart Lang 1.2 Released by gtaylor on Wednesday February 26, 2014 @07:53PM (#7309497)
I haven't, but if it has most of the things I mentioned as things I liked, it'd likely be a capable substitution (for me). Dart is good enough for me, though. I really like their approach as a whole.
Re:Dart Lang 1.2 Released by fidotron on Wednesday February 26, 2014 @05:46PM (#7308724)
To be honest, if XBox Music needs to be implemented in 100k lines of a very high level language there's something very wrong going on.
Re:Dart Lang 1.2 Released by kevingadd on Wednesday February 26, 2014 @07:38PM (#7309418)
You clearly don't know how complicated a music player + music store + music library manager can get. There's a bunch of stuff going on there between music codecs, library management, streaming music downloads, pulling id3/etc tags down from db servers, copying music to mobile devices, managing playlists...
Re:Dart Lang 1.2 Released by fidotron on Wednesday February 26, 2014 @07:39PM (#7309428)
I've written game delivery systems which were smaller, like 1/20th of the size.

You aren't exactly going to be writing the CODECs and DRM for XBox Music in TypeScript are you?

Re:Dart Lang 1.2 Released by particlewave on Wednesday February 26, 2014 @07:59PM (#7309524)
Using it successfully on large team. Works great and plays well with all the existing JS libraries.