Lets see:
- you are not stuck with .NET 3.5
- you can use Linux as your development environment
- you have the full package, instead of the various SKUs
On the other hand, if you have Unity experience, it is a plus in the industry.
> Looks great! What are the benefits of using this over something like Unity?
For my industry (gambling) Unity costs $200K/title. Price gouging IMO but it's their business to charge what they like.
I had a look at https://store.unity3d.com/products/pricing and I don't understand how it can cost you $200K per title.
Re:Godot Engine open sourced
by talklittle on Monday February 10, 2014 @10:21AM
(#7211484)
The page doesn't disclose the price of the license for gambling. It says to contact them down at the bottom of the page. "Other Unity licenses available."
Ah, thanks. I didn't see that. It's crazy that they can charge that much though just because it's used in gambling. I mean, the software is the same, right?
Re:Godot Engine open sourced
by SomeCallMeTim on Monday February 10, 2014 @02:54AM
(#7209691)
No black box? Ability to actually debug problems and change the source when you need? Lack of licensing fees (to support all platforms)?
Re:Godot Engine open sourced
by pikachu_is_cool on Monday February 10, 2014 @03:33AM
(#7209804)
Puts on Richard Stallman cap
Freedom.
Nope. Not GPL-licensed.
MIT License is GPL-compatible.
Cue the BSD vs MIT license flame wars over whether the BSD license is free enough or whether one needs the sublicense right grant in the MIT license to achieve full freedom ;-)
Re:Godot Engine open sourced
by pikachu_is_cool on Monday February 10, 2014 @05:22PM
(#7214262)
I consider the MIT license to be freer than the GPL. Nonetheless, you can fork it and slap the GPL license on it if that lets you sleep at night.
Re:Godot Engine open sourced
by oscargrouch on Monday February 10, 2014 @12:21PM
(#7212220)
and here we go..
EDIT: Sorry if this sounded sarcastic. I was genuinely curious. Always happy to see a new engine out in the open!