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Re:RPGFS: Crossing an RPG with a Unix Filesystem by bburky on Friday February 07, 2014 @08:26PM (#7199897)
It would be very interesting to implement something like this atop FUSE[0].

For free you get the ability for the player to use any existing command line tool you want. You could easily make strange and artificial directory structures. And you can dynamically change and detect changes in the filesystem.

[0] http://fuse.sourceforge.net/

Re:RPGFS: Crossing an RPG with a Unix Filesystem by gizmo686 on Friday February 07, 2014 @10:06PM (#7200133)
As someone who has briefly worked with FUSE for my own toy projects, that seems like it would run into a lot of unexpected difficulties. Programs seem to behave very oddly if their assumptions about a file-system are incorrect.
Re:RPGFS: Crossing an RPG with a Unix Filesystem by bburky on Friday February 07, 2014 @10:13PM (#7200151)
But aren't the unexpected difficulties half the fun?

Yes. I expect many programs would have trouble, but you probably wouldn't have too much trouble making it work for typical non-interactive command line programs.

But the possibility game mechanics like making files appear after moving a file (an item in the game) into the directory (room) are really interesting.

Re:RPGFS: Crossing an RPG with a Unix Filesystem by mtimjones on Friday February 07, 2014 @08:54PM (#7199974)
I should have thought of that. Much of the work to build this (which honestly was a few days spread over a month) was building the list management for subdirectories and files...