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Re:Wine 1.7.12 Released by BlackDeath3 on Friday February 07, 2014 @07:01PM (#7199628)
>But in the future, you won't even know you're using Wine -- it'll silently be powering your steam games.

Do you mean it'll be powering Windows-native Steam games, or that Wine is somehow related to the Linux version of Steam?

Re:Wine 1.7.12 Released by ttctciyf on Friday February 07, 2014 @08:40PM (#7199942)
Trying (and failing) to get my own mp3s playing consistently on the radio in the mac appstore version of GTA SA, I had occasion to peek in the installed directory structure.

I was pretty surprised to see a familiar-looking wine style layout there.

I didn't really look into it, so I don't know what the exact situation is, but looks like the future might have already happened in that case.

Re:Wine 1.7.12 Released by dippyskoodlez on Friday February 07, 2014 @07:06PM (#7199646)
I think he's referring to developers making a quick port using Wine as a wrapper similar to Cider.

Cider sucks, though.

Re:Wine 1.7.12 Released by YokoZar on Friday February 07, 2014 @10:34PM (#7200194)
Yes, this is what I meant. Cider does suck, because Cider is based on a proprietary fork of a 7 year old branch of the Wine code and couldn't keep pace with the open source version. There's a reason Transgaming abandoned Cedega as a consumer product, and it's been that free Wine has been vastly superior for a while.

Codeweavers has already moved into the porting space using their expertise around free Wine, and perhaps not surprisingly Transgaming has begun to pivot into completely different areas.