Re:How in-app purchases have destroyed the game industry
by pbhjpbhj on Monday February 03, 2014 @01:41AM
(#7169206)
Apple could put an spend curve next to each game too presumably (if they don't have stats they could make it a requirement of entry to the store to furnish them going forward).
Then you'd be able to see easily that more than 50% spend more than $10 on that 99¢ app and factor that in to your purchase decision.
Then you'd be able to see easily that more than 50% spend more than $10 on that 99¢ app and factor that in to your purchase decision.