News for hackers. Stuff that matters.
Re:How in-app purchases have destroyed the game industry by sneak on Sunday February 02, 2014 @01:40AM (#7165150)
It is everyone's individual right to have and maintain whatever addictions they choose.
Re:How in-app purchases have destroyed the game industry by chilldream on Sunday February 02, 2014 @02:09AM (#7165203)
"addictions they choose"
Re:How in-app purchases have destroyed the game industry by DanBC on Sunday February 02, 2014 @02:34AM (#7165238)
What makes you think that addiction is a choice?
Re:How in-app purchases have destroyed the game industry by sneak on Sunday February 02, 2014 @03:19AM (#7165323)
Because almost no-one is born with them, and many choose to end them.

It is clear that they are undertaken with free will, and ended similarly thereby. All of AA and everyone who's ever quit smoking stand as evidence.

Re:How in-app purchases have destroyed the game industry by yojimbo311 on Sunday February 02, 2014 @05:43AM (#7165596)
Addiction by itself is absolutely not a choice. Whatever it is that someone tried or was coerced to try that eventually resulted in that addiction may or may not have been a choice. A person may indeed, with appropriate support and resources be able to break their addiction, but they remain afflicted with it throughout the rest of their lives. Why do you think most people who were once addicted to alcohol must remain eternally vigilant to never touch the stuff again?

Playing the "no one's pointing a gun to your head" card and claiming it is therefore "non-coersive" in defense of targeting and manipulating addictive behavior may very well be profitable but it's delusional and downright dishonest to everyone, including yourself, to think it isn't exploitive and conducive to serious personal and social issues. You need look no further in the historical record to see how this plays out than the tobacco and alcohol industry.

Re:How in-app purchases have destroyed the game industry by sneak on Sunday February 02, 2014 @03:18PM (#7167403)
> but they remain afflicted with it throughout the rest of their lives.

That is not accurate.

Re:How in-app purchases have destroyed the game industry by yojimbo311 on Sunday February 02, 2014 @09:00PM (#7168439)
There are quite literally thousands of documents that disagree with you on that, especially when it comes to physical addiction. Your response demonstrates a misunderstanding as to what addiction is, even if you happen to have experienced it first hand.

If you're really interested in continuing to debate whether your perspective of addiction should be adopted by others feel free to search Google for "addiction" or "is addiction a lifelong problem" or if that's something you don't have time for start with the first Google result I pulled up: http://aspe.hhs.gov/hsp/subabuse99/chap2.htm

There are plenty of other, better, sources that will provide more thorough descriptions of both the physical and psychological characteristics of addition. Practically all of them acknowledge that addiction, once attained, does not grant an individual the luxury of choice as you entertain it. One can certainly choose to seek the tools to control the impulses of addiction through willpower (be it internally or externally inspired), but that will never mean they can choose to make the underlying addiction go away and never bother them again at any point for the rest of their lives.

Re:How in-app purchases have destroyed the game industry by chilldream on Sunday February 02, 2014 @09:23AM (#7166054)
> All of AA and everyone who's ever quit smoking stand as evidence

Have you ever met a "former" addict? Plenty will tell you it's not as simple as that, unless you're using your own novel definition of "choice," "free will," and given studies generally show genetic predisposition is a factor, "born with."

Re:How in-app purchases have destroyed the game industry by prawn on Sunday February 02, 2014 @04:31AM (#7165447)
The issue for me is that if you went to every smoker and said "Do you want to just quit now, cold turkey, no repercussions, no cravings?" I think the majority would say Yes. But the majority don't quit on the spot like that because addiction is a tough thing that can wrap tentacles around your brain.
Re:How in-app purchases have destroyed the game industry by sneak on Sunday February 02, 2014 @03:21PM (#7167414)
They're lying to you. Most smokers pay lip service to wanting to quit. They're in denial.

The ones who actually want to quit, do.

Re:How in-app purchases have destroyed the game industry by prawn on Sunday February 02, 2014 @05:30PM (#7167881)
Because they can't quit. They can't even bring themselves to want to quit. The actions are muscle memory, the thought of smoking brings pleasure to them. Even people who've successfully quit miss it.

It's unfathomable to someone who hasn't smoked.

Re:How in-app purchases have destroyed the game industry by Spooky23 on Monday February 03, 2014 @12:21AM (#7168997)
The average person sees a video game as care-free entertainment, not a dangerous compulsion.

If you want to make your business about manipulation of the customer, don't pretend to be morally pure. You are scum.

Re:How in-app purchases have destroyed the game industry by EGreg on Sunday February 02, 2014 @05:07AM (#7165533)
Are you saying people's decisions are never influenced by society, advertising or habits?

Should we factor this in, or is public health department a nanny state intervention?

Re:How in-app purchases have destroyed the game industry by callum85 on Sunday February 02, 2014 @04:48PM (#7167744)
"Free will" is not black and white.

The lines of free will and accountability are blurred by things like mental illness, addictions, childhood naivety, etc.

Re:How in-app purchases have destroyed the game industry by rmc on Sunday February 02, 2014 @11:29AM (#7166463)
By definition an addiction is not a choice. That's a fallacy
Re:How in-app purchases have destroyed the game industry by sneak on Sunday February 02, 2014 @03:12PM (#7167365)
By that logic, it would be impossible to escape them without being physically restrained against your will.

That's not the case. People choose to stop being addicted to things all the time.