Re:How in-app purchases have destroyed the game industry
by mabhatter on Sunday February 02, 2014 @03:45AM
(#7165363)
to be fair, you have to make the game for the market. If the market will only bear $2 then you need to make a simpler game... not "play the horses" that you can beat them into spending more money. That's why the App Store and Mac market in general was full of much smaller game companies for so long. People were putting "more love than money" into games. But along come the big companies that want to sink half a million dollars and then complain that they won't get it back. that's not reasonable expectations... but they're too rich to be told that.
> I think you might have this backwards: Mobile games lack depth because their developers know most people won't pay full price.
Chicken, meet egg. :(
This is why I hate the mobile space for gaming.