Re:How in-app purchases have destroyed the game industry
by aaronetz on Saturday February 01, 2014 @12:19PM
(#7162251)
I (naively) hope that eventually people who prefer microtransacions will realize what a waste of money it is, and start paying upfront. But seriously, maybe a good solution would be to design the in-app purchases in a game so that instead of endlessly paying for consumable items, one would pay for actual game features. That way, you can play the basic game for free, and then start "constructing" the full game piece-by-piece by purchasing individual features. For example, an RPG where you can play the warrior for free but then pay $X each for additional characters. Or a "dungeon-keeper"-style game where you can pay to unlock more types of monsters and tools.
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Re:How in-app purchases have destroyed the game industry
by gambiting on Monday February 03, 2014 @04:55AM
(#7169734)
Radiant Defense on Android works exactly how you described.
It's a tower defense game,where in the free version you are given some towers, but there are a few which are locked behind a paywall - so you have to purchase like 6 separate packs to unlock them all(totalling like £8), but once you do, that's it, you own the entire thing and there is nothing else to buy.
Re:How in-app purchases have destroyed the game industry
by coldtea on Saturday February 01, 2014 @12:26PM
(#7162303)
>I (naively) hope that eventually people who prefer microtransacions will realize what a waste of money it is, and start paying upfront.
You mean like getting a NYT subscription for $200 dollars, instead of paying for the 10-20 articles I want to read all year for like $1 or $.5 a piece?