Re:Apple's First Public Demonstration of the Mac, Unseen Sin...
by krrrh on Sunday January 26, 2014 @05:35AM
(#7124677)
On the other hand the price paid for games has dropped massively, especially when indexed against inflation. Partly this is helped by digital distribution, but by creating a more direct relationship between the publisher and the customer, and drastically reducing piracy and eliminating reselling the required price per unit to make a profit as a game studio is really small. I've paid $5 for iOS games that gave me vastly more hours of enjoyment than games that I used to pay $50+ for.
For years those who supported the developers were subsidizing those who weren't. This is happening less now, and it's a more efficient market.
Re:Apple's First Public Demonstration of the Mac, Unseen Sin...
by danieldk on Sunday January 26, 2014 @06:04AM
(#7124739)
That's a good point. I probably bought more games from small indie developers on iOS the last few years than PS3 titles. Those indies wouldn't have access to the PS3 market.
For years those who supported the developers were subsidizing those who weren't. This is happening less now, and it's a more efficient market.