Re:Apple's First Public Demonstration of the Mac, Unseen Sin...
by krrrh on Sunday January 26, 2014 @05:35AM
(#7124677)
On the other hand the price paid for games has dropped massively, especially when indexed against inflation. Partly this is helped by digital distribution, but by creating a more direct relationship between the publisher and the customer, and drastically reducing piracy and eliminating reselling the required price per unit to make a profit as a game studio is really small. I've paid $5 for iOS games that gave me vastly more hours of enjoyment than games that I used to pay $50+ for.
For years those who supported the developers were subsidizing those who weren't. This is happening less now, and it's a more efficient market.
It is a huge step backward. Before I could borrow games from friends or sell them. But I think there won't be a big outcry as long as most games are still available on a disk.