Of course I know all these projects.
But it would be nice to play with the old wireframe graphics and try if docking becomes easier :)
Just for fun of course. But to implement it in oolite would be indeed easier.
Just for fun of course. But to implement it in oolite would be indeed easier.
There's also something called "Elite: Dangerous", which is a massively multiplayer Elite-style game-to-be, and which appears already to offer Oculus Rift support in its current combat alpha [2].
And, of course, there's Star Citizen [3], helmed by Chris Roberts of Wing Commander fame; in essence, he came to the Internet two years ago and said "Here's what I always wanted to build. How much is it worth to you to play it?" The answer to that question has turned out to be "thirty-eight million dollars and counting", and the full alpha release is projected for late this year, with increasingly large bits of functionality releasing between now and then; I don't know specifically when Oculus Rift support is planned for addition, but I'd be astonished if they weren't looking into adding it.
[1] http://www.oolite.org/
[2] http://massively.joystiq.com/2013/12/23/not-so-massively-eli...
[3] https://robertsspaceindustries.com/about-the-game
(PS: As an old space sim player who's been displeased by the decade-and-more drought of new titles in the genre, I'm delighted to see such a profusion of new titles. Perhaps space railroading time has come around again.)