Re:The end of Microsoft as we know it?
by Shorel on Saturday October 20, 2007 @02:59PM
(#70733)
This one's easy.
It's much better to develop software if you're a small company (only in terms of people, not capital). You're faster. Less bureaucracy.
But to sell software, it's easier if you're a big one. So Microsoft organises itself in several independent units to develop and one big entity to sell. Problem solved.
The Bungie incident is about creativity. Games are harder to develop than normal software, and require more creativity. Bungie programmers are tired of only making Halo. If Microsoft didn't let Bungie detach from the big company, then all Bungie employees would have quit and started another company. I'm tired of Halo too. Half-life is so much better that it hurts just to think about it.
Not all Microsoft employees can afford to quit and start a company.
It's much better to develop software if you're a small company (only in terms of people, not capital). You're faster. Less bureaucracy.
But to sell software, it's easier if you're a big one. So Microsoft organises itself in several independent units to develop and one big entity to sell. Problem solved.
The Bungie incident is about creativity. Games are harder to develop than normal software, and require more creativity. Bungie programmers are tired of only making Halo. If Microsoft didn't let Bungie detach from the big company, then all Bungie employees would have quit and started another company. I'm tired of Halo too. Half-life is so much better that it hurts just to think about it.
Not all Microsoft employees can afford to quit and start a company.