Factors like attenuation and shielding matter in certain circumstances, but not for a meter of USB.
If USB cables make a difference, then there is probably an argument for doing something else (not ignoring the problem because USB cables must be 'perfect'). Like putting the DAC and computer driving the DAC in the same box and connected by I2S with the DAC as the master.
There are some good articles on the Audiostream site about why 'bit perfect' doesn't cut it in the context of audio:
DAC is hard. Moving a couple megabits of data five feet over a cable with multi-millisecond buffers is not hard.
I don't think it's even possible to use USB for 100%-throughput unbuffered data. I call bullshit on the eye pattern affecting playback.
Just because a difference technically exists in some circumstances with an oscilloscope does not mean it makes a difference in normal use cases.
Also wow that site called wireless a 'potential long-term health risk'.
When you talk about jitter introducing significant distortion based on packet timing, that's something that can only happen in two ways: either the audio receiver is using an absolute garbage clock, or it's using an absolute garbage and shortsighted algorithm for adjusting its clock rate, and not trying for a stable sync. The quality of transceiver and cable components is not a factor.
A passive cable can't change timing. The only question is whether the signal gets through in an intact form and can be locked onto. Any kind of difference you can have from working-cable construction is completely overshadowed by things like cable length.
There's no "who knows" about it. The change in output due to changes to the signal on the cable is well understood.
The reason this sort of thing is considered to be ridiculous is not because the signal on the cable can't change. As you say, it's all analog at the bottom. However, with a digital system, any change is either corrected in the receiver or shows up as a massive error. That is to say, you never get subtle errors. You either get perfect data transmission, or you get a horrible glitch that even the most tone deaf person can hear.
And with audio, errors caused by digital transmission, mainly clock jitter, can be quite subtle: introducing low-amplitude unwanted signals into the analog reconstruction.
Clock jitter is an interesting point, but I can't see how the effect could possibly be perceptible, given that the clock in question is running at an order of magnitude or two faster than the audio sample rate, and any jitter in the signal due to the physical cable will be orders of magnitude smaller than that. Those "low-amplitude unwanted signals" would surely be in the megahertz range, far beyond any possible human perception.