Re:Requirements for DRM in HTML are confidential
by Angostura on Tuesday January 14, 2014 @06:19AM
(#7056414)
Hsve you tried creating a new clean OS X account? it could be that you have a corrupted preference file, or something similar.
If Steam works on the new account you can start deleting plists.
Re:Requirements for DRM in HTML are confidential
by bazfoo on Tuesday January 14, 2014 @10:57AM
(#7057660)
Had this happen recently. The error logs and console output ended up not being particularly informative, so I downloaded and installed the Steam client again. Sorted out whatever kink was hanging the client at start, and the game library was still intact.
Re:Requirements for DRM in HTML are confidential
by sliverstorm on Tuesday January 14, 2014 @07:06PM
(#7060735)
It's accepted because of things like:
- Great selection. Just about any game can be bought on Steam
- Steam sales. Amazing, unprecedented prices for games
- The DRM successfully stays pretty much out of the way for 99% of users
- Centralized game management. I don't want to have twelve different game distribution clients, each with one or two games. I would much rather have just one
- Centralized automatic updates. Less of a big deal today than years ago.
Steam's DRM is still DRM and has all the downsides that come with it. You're exactly right that it's accepted by gamers due to Valve's cult status (which I honestly don't understand given that I only have mediocre to terrible experiences with their games and services) and the fact that people have bought huge libraries through Steam and have to defend their decisions.