Re:Nvidia hobbles WebGL performance on laptops
by lunixbochs on Tuesday December 31, 2013 @05:28AM
(#6989895)
The test appears to be very resolution-dependent.
At 2560x1600, I get about 1800 objects at 25fps. At 1280x800, I get ~4k objects at 30fps. At 640x480, I get 16k+ objects at 30fps.
If his HD4000 is getting 1250 objects, I shouldn't get 3700.