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Re:Accuracy takes power: a 3GHz quest to build a perfect SNE... by wmil on Saturday December 28, 2013 @02:02PM (#6975844)
I think the obsession with accuracy is actually a bad thing. The author glosses over it, but many games are improved by having slightly higher clock speeds. Game breaking bugs are usually only a problem on lower end games where the devs were doing something hacky.

Personally I always found it frustrating when new versions of MAME would make games unplayably slow on my system in the name of accuracy.

The really important question is are we trying to preserve the games or the hardware? If we're trying to preserve the games than fast emulation with special case hacks for games that need them seems like the way to go. There were a limited number of games released for each system so accurate emulation is just a waste of time.

Re:Accuracy takes power: a 3GHz quest to build a perfect SNE... by Dylan16807 on Saturday December 28, 2013 @03:02PM (#6976192)
It's very true that a bit of extra horsepower in the right place can make a game better than the original, even if it's something as simple as a boosted framerate.

But I don't think accuracy is a waste of time. Accuracy can even be the easier method if you have proper specifications for the chips, with the difficulty moving into optimization.

Re:Accuracy takes power: a 3GHz quest to build a perfect SNE... by drifting on Saturday December 28, 2013 @03:46PM (#6976475)
I don't see why it is a bad thing. There are multiple types of emulators out there, which is awesome!!! This way if someone has a low powered computer, he/she can use one of the "less accurate but speedy emulators", but if someone has the compute power OR wants to play a rare game the others can't handle, bsnes to the rescue