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Re:T * sin (t) ≈ Christmas tree by popotamonga on Friday December 27, 2013 @01:04PM (#6971744)
Same formula on Quake's Railgun
Re:T * sin (t) ≈ Christmas tree by icefox on Friday December 27, 2013 @02:23PM (#6972155)
Got a link? Google found this Quake2 railgun, but it doesn't look to be the same on first glance https://github.com/id-Software/Quake-2/blob/master/ctf/g_wea...
Re:T * sin (t) ≈ Christmas tree by angersock on Friday December 27, 2013 @03:20PM (#6972435)
That's the game attack logic, not the rendering logic. You want this instead:

https://github.com/id-Software/Quake-2/blob/master/client/cl...