Re:First 3D Commercial Web Game Powered By asm.js
by TazeTSchnitzel on Thursday December 12, 2013 @12:10PM
(#6895548)
Well, you can also write asm.js code manually to squeeze out performance, if you need to.
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Re:First 3D Commercial Web Game Powered By asm.js
by camus2 on Thursday December 12, 2013 @04:01PM
(#6897235)
it's faster to learn C and all the toolchain than writing any meaningfull code in asm.js directly, asm.js is not javascript, as strange as it sounds.
Re:First 3D Commercial Web Game Powered By asm.js
by TazeTSchnitzel on Thursday December 12, 2013 @04:07PM
(#6897285)
I don't mean to write your app in it, I mean using it for optimising tight loops and such, just as C developers occasionally write some functions in asm for performance.