I'm not an indie dev, but a few friends from college are, and I get to meet a few of those guys here and there at GDC etc.- they're just delightful. Nerdy friendly guys who are incredibly smart, hard working, with an incredibly diverse set of talents (the skills needed to make a game are immense- programming, visual arts, music composing, game design, marketing- and a lot of those guys do all of it by themselves or with just 1 or 2 other people) and know to have fun.
Paradoxically, the gaming community is one of the most negative one ever (hordes of disappointed gamers will flood your blog and insult your whole family if you don't give them exactly what they want). That contrast is super weird.
Names you should check out if you're interested in knowing more: Kris Piotrowski, Derek Yu, Andy Hull, Phil Fish, Jon Blow, Richard Flannigan, Matthew Davis, Alec Holowka.
I have programmer friends who don't ever use a computer outside of work, who haven't learned a new language (outside of work) in the last 10 years for instance. Learning new languages is not necessarily a creative endeavor. But what happens then is cargo culting and bike shedding much like the way gamers get so demanding about something they don't know how to make.
kris piotrowski:
No Man's Sky is the video game everyone on Earth wanted to make ever since they first hear the word "video game".
Downside: No Man's Sky just made every game maker feel inadequate and suicidal. Upside: We don't have to try to make No Man's Sky anymore.
The question "Will I ever get to make my Exploration Sim/Space Battle Magnum Opus?" can now be replaced with "When can I play No Man's Sky?"
One important takeaway from No Man's Sky: If you have a dream video game you want to make, you should probably go try to actually make it.
#Below is one of my dream video games.
https://twitter.com/krispiotrowski