Re:No Man’s Sky Is A Huge Procedurally Generated Sci-Fi Expl...
by pohl on Sunday December 08, 2013 @01:38PM
(#6870690)
I clicked on the Starbound link and hours of my life vanished. What a beautiful game.
Re:No Man’s Sky Is A Huge Procedurally Generated Sci-Fi Expl...
by stefan_kendall on Sunday December 08, 2013 @10:40AM
(#6869956)
Uh, Don't Starve isn't generated. The world is fixed.
Pro-tip: You need rocks, and you need them fast. Get all you can in the south, and then move northeast for the large rock pile. From there, you need to figure out how to survive the stronger enemies.
Re:No Man’s Sky Is A Huge Procedurally Generated Sci-Fi Expl...
by pohl on Sunday December 08, 2013 @02:52PM
(#6871076)
The video above for Don't Starve shows the game saying that it is generating the world.
Re:No Man’s Sky Is A Huge Procedurally Generated Sci-Fi Expl...
by PeterisP on Monday December 09, 2013 @06:31AM
(#6873830)
Ugh, come on - at least for me, Don't Starve gives a different world every time, and the differences are meaningful - requiring different actions depending on what kind of world is given to me.
Mostly, we see success in the indie 2D world:
Don't starve - http://www.youtube.com/watch?v=MsWm_gWyk4s
Binding of Isaac - http://www.youtube.com/watch?v=c5PLC6nmOO4
Terraria - http://www.youtube.com/watch?v=GHPX0kR9h7I
And just released Starbound - http://www.youtube.com/watch?v=ZvrmB4tw33Q
Certainly 3D games are quite exciting in this space, too, but the 2D games seem to have a lot more traction with the big exception of minecraft.
I suspect it's simply easier to make an engaging sandbox when you don't have to worry about complexities in art assets that a 3D game requires.