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Re:No Man’s Sky Is A Huge Procedurally Generated Sci-Fi Expl... by javajosh on Sunday December 08, 2013 @03:29AM (#6869287)
I dislike this kind of news coverage very much. It is designed to tease rather than inform. Although, I have to admit I was intrigued less by the claim that the game procedurally generates every atom, and more by the question it begs of how you'd actually generate every atom.

Usually, of course, atoms don't matter. The ideal gas law, for example, is essentially a "rule of thumb" which gives you useful ways to predict the behavior of large ensembles of atoms; e.g. to average over the movements of statistically significant (avagadro's number or so) individual particles - indeed, one of the most amazing things in physics is the connection between Newtonian physics and thermodynamics via statistical mechanics.

In any event, my naive answer to the question of what should we simulate would be "don't simulate anything you don't have to" which means that unless you have scanning electron microscopes in the game you don't simulate atoms at all. You mostly use approximations. In games, collisions are important so surfaces (and their properties) tend to be important. And so those simple geometries defines the data structure you use to define the world. In essence mass is defined in a computer program to be a volume that behaves a certain way in the presence of acceleration. But there is no need to describe materials as a lattice of much smaller particles. It's almost never relevant to the simulation.

So, yeah, I don't think it's reasonable to expect a game to simulate a world such that ad hoc chemical reactions can take place, etc. But it's not unreasonable to expect in-game scanning electron microscopes to be able to realistically resolve the details of any material.

Re:No Man’s Sky Is A Huge Procedurally Generated Sci-Fi Expl... by Houshalter on Sunday December 08, 2013 @06:11AM (#6869484)
I think they mean atom as in, the smallest unit that everything is built out of, not the scientific atom. I.e. not a single polygon is placed by a human artist and the sets aren't pre-designed with just some random variation.

But looking at the demo that doesn't seem to be true either.

Re:No Man’s Sky Is A Huge Procedurally Generated Sci-Fi Expl... by jere on Sunday December 08, 2013 @08:58AM (#6869691)
Eh, I think the more charitable reading is they meant a physical atom, but in the sense "not a single atom has been designed by hand."

It's like if you made some algorithmic music and claimed every nanosecond was generated automatically, even though we tend to think in terms of notes that are orders of magnitude larger.

If they really expect anyone in the gaming community to believe they're rendering each blade of grass with a few Octillion points or polygons, they're absolutely insane.