Re:The Art of Rendering (2012)
by cscheid on Saturday December 07, 2013 @12:53PM
(#6867011)
Unfortunately, ray tracing of general scenes is undecidable:
http://www.cs.duke.edu/~reif/paper/tygar/raytracing.pdf
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Re:The Art of Rendering (2012)
by carterschonwald on Saturday December 07, 2013 @02:26PM
(#6867319)
The stochastic raytracing algorithms are "exact" if they're run long enough, right? (I know I've spoken to you and Edward about this stuff at length)
Semirelatedly, do you think the Haskell Diagrams lib with its normals tricks would be a good pedagogical substrate for raytracing for general shapes? Seems like it would allow punting on how surfaces are represented Mebe.