Re:Why you should use OpenGL and not DirectX
by runevault on Thursday December 05, 2013 @11:52AM
(#6855404)
Is PS3/PS4 development OGL or a proprietary API? Because if it is OGL then yes that makes said API far more useful for sheer amount of access to hardware.
Re:Why you should use OpenGL and not DirectX
by LukeShu on Thursday December 05, 2013 @12:28PM
(#6855685)
The PS4 uses OpenGL (4.4?).
The PS3 used a proprietary API based on OpenGL 1.0.
Re:Why you should use OpenGL and not DirectX
by runevault on Thursday December 05, 2013 @12:51PM
(#6855847)
So yeah, OGL grows more useful as the PS4 grows its user base. Thanks for the info
Re:Why you should use OpenGL and not DirectX
by pjmlp on Friday December 06, 2013 @03:05AM
(#6860007)
False info. PS4 uses a proprietary API called GNM
http://www.eurogamer.net/articles/digitalfoundry-how-the-cre...
OpenGL seems like a no-brainer for future survival as MSFT platform dominance exhibits entropy.