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Re:Why you should use OpenGL and not DirectX by runjake on Thursday December 05, 2013 @11:32AM (#6855235)
I wonder what the percentage is when you figure the entire "computer" gaming market (eg. consoles, tablets, and phones). I suspect Microsoft's dominance on gaming is (and will become even more) weaker than we believe.

OpenGL seems like a no-brainer for future survival as MSFT platform dominance exhibits entropy.

Re:Why you should use OpenGL and not DirectX by runevault on Thursday December 05, 2013 @11:52AM (#6855404)
Is PS3/PS4 development OGL or a proprietary API? Because if it is OGL then yes that makes said API far more useful for sheer amount of access to hardware.
Re:Why you should use OpenGL and not DirectX by LukeShu on Thursday December 05, 2013 @12:28PM (#6855685)
The PS4 uses OpenGL (4.4?).

The PS3 used a proprietary API based on OpenGL 1.0.

Re:Why you should use OpenGL and not DirectX by runevault on Thursday December 05, 2013 @12:51PM (#6855847)
So yeah, OGL grows more useful as the PS4 grows its user base. Thanks for the info
Re:Why you should use OpenGL and not DirectX by pjmlp on Friday December 06, 2013 @03:05AM (#6860007)
False info. PS4 uses a proprietary API called GNM

http://www.eurogamer.net/articles/digitalfoundry-how-the-cre...

Re:Why you should use OpenGL and not DirectX by eropple on Thursday December 05, 2013 @09:24PM (#6858983)
The PS4 supports OpenGL, but my understanding is that most non-indie games use libgcm.