Re:Why you should use OpenGL and not DirectX
by jasin on Thursday December 05, 2013 @03:18AM
(#6853210)
Portability etc notwithstanding and purely from an API point of view, there's no question that DirectX is superior to OpenGL. There are lots of examples, but the mere fact that you need _another_ 3rd party API such as GLEW even to be able to use OpenGL's latest features in the first place should speak volumes.
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Re:Why you should use OpenGL and not DirectX
by vetinari on Thursday December 05, 2013 @04:05AM
(#6853337)
You don't _need_ GLEW, it is just convenience library.
Re:Why you should use OpenGL and not DirectX
by jasin on Thursday December 05, 2013 @07:22AM
(#6854021)
Well, of course you don't _need_ it. You can always go and parse the extension string yourself, then call LoadLibrary() and GetProcAddress() to manually setup pointers to the extension functions etc. The point is that you don't have to care about any of that crap when using DirectX. Bear in mind, this is just one example.