Re:Notch, WebGL, Dart, and ramping up quickly
by alttab on Tuesday December 03, 2013 @10:40PM
(#6844899)
Definitely the case. The great programmer, the moment they realize that modding is the future, make their next release to get the modding interface done right. They don't decide "eh, I'll just add a bunch of items I've been thinking about instead."
Maybe Notch didn't start building it with the idea that anyone would want to mod it. Heck, maybe he didn't even anticipate that it would be popular enough to require great performance. If he expected the game to be played primarily by him and a few friends then he could forego performance for beefier machines.
If he started out trying to build a game that would need to be extremely easy to mod and be performant on millions of machines of varying performance capabilities, he probably wouldn't have gotten around to actually writing it in the first place. It's called over-engineering, and it kills more projects than anything else, IMO.