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Re:Notch, WebGL, Dart, and ramping up quickly by Djehngo on Tuesday December 03, 2013 @01:16PM (#6842016)
My understanding is that usually you want both because AABB is good for broad-phase because it's so quick then true polygon collision can be done in a narrow phase.
Re:Notch, WebGL, Dart, and ramping up quickly by HeyChinaski on Wednesday December 04, 2013 @01:33PM (#6848991)
Absolutely.