Re:Show HN: Live Bitcoin Transactions from around the globe ...
by ionwake on Tuesday November 26, 2013 @08:08AM
(#6800907)
I have never had someone be able to load textures but not get transactions .... perhaps if you had lots of windows open - your IP got temporarily banned from the geolocation web service? If this is the case it should start working after an hour timeout.
Sound, Color and Size of the column depend on the transaction size.
I will be adding further information such as wallet address and other variables in the future. Thanks for your feedback = )
Re:Show HN: Live Bitcoin Transactions from around the globe ...
by ionwake on Tuesday November 26, 2013 @09:26AM
(#6801373)
--Regarding your screenshot--
That is awesome! I do believe that is a video driver malfunction and it doesn't pose a security risk
Re:Show HN: Live Bitcoin Transactions from around the globe ...
by joezydeco on Tuesday November 26, 2013 @10:30AM
(#6801853)
Yeah I'd submit that to /r/glitch_art
Re:Show HN: Live Bitcoin Transactions from around the globe ...
by spenvo on Tuesday November 26, 2013 @11:33AM
(#6802321)
I have, and they love it! :)
Re:Show HN: Live Bitcoin Transactions from around the globe ...
by joezydeco on Tuesday November 26, 2013 @12:24PM
(#6802690)
Hah! Awesome!
Re:Show HN: Live Bitcoin Transactions from around the globe ...
by chromaton on Tuesday November 26, 2013 @10:54AM
(#6802010)
It has a sort of Max Headroom feel to it.
Re:Show HN: Live Bitcoin Transactions from around the globe ...
by mrspeaker on Tuesday November 26, 2013 @12:13PM
(#6802613)
I was seeing this a lot in Chrome Canary on mac when doing a bunch of Canvas and WebGL games. The scary thing is you can see your emails and other sensitive information in some of the glitches - damn memory, always memorising stuff!
Re:Show HN: Live Bitcoin Transactions from around the globe ...
by modeless on Tuesday November 26, 2013 @12:05PM
(#6802563)
That is a Safari bug, not a feature of WebGL. Apple has lagged in implementing WebGL (which is sad, they invented the canvas tag after all). Their implementation is disabled by default due to bugs like this.
What you're seeing there (behind the globe) is pieces of my desktop, code in a text editor, even snippets of another tab open in safari! How is this even remotely secure? Would this be possible in other implementations of WebGL or just Safari's implementation? I understand that it allows for greater access to your computer's resources, but either way, after this user-experience I'm far less inclined to include it in future projects.
Original comment: Cool idea, although I kept waiting for additional/contextual info to load on the globe [a geographic or node-based map; weighted lines between points (or, wait, that doesn't make sense); a click-to-learn-more on the transactions themselves, etc.], just something to delve-into that would make it one-iota more interesting. Either way it's a soothing visualization.
Are the sounds' frequencies tied to the size of the transactions? If so, that's a great idea -- random-but-informative background noise! Kudos - keep refining it! (A bunch of 'texture unit not renderable' messages in console. Tried in Chrome Canary 33.0.1720.0 for Mac version 10.9.)
Tried your other link http://www.craftfortress.com/earthbit/index2.html and the textures loaded no problem (I see the map of countries projected on the globe) -- but transactions aren't loading in now.