Re:Apple’s iOS7 Native JavaScript Bridge
by phoboslab on Friday November 22, 2013 @02:46PM
(#6783261)
You might be interested in Ejecta[1] then. X-Type[2], a game I made with it, easily draw hundreds of sprites with 60fps.
Near the end he sets up a scene, physics and tap events to create new objects on the screen with a few lines of JavaScript. All of the heavy lifting is handled natively in iOS SpriteKit and it runs at 60 fps.