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Re:Apple’s iOS7 Native JavaScript Bridge by nilliams on Friday November 22, 2013 @10:13AM (#6781120)
There was a great talk on this at Cascadia JS, 'JavaScript as a first-class citizen on iOS7': https://www.youtube.com/watch?v=y-nodF6Cp1Y
Re:Apple’s iOS7 Native JavaScript Bridge by tehwebguy on Friday November 22, 2013 @12:46PM (#6782346)
Just watched the entire thing, very cool.

Near the end he sets up a scene, physics and tap events to create new objects on the screen with a few lines of JavaScript. All of the heavy lifting is handled natively in iOS SpriteKit and it runs at 60 fps.

Re:Apple’s iOS7 Native JavaScript Bridge by phoboslab on Friday November 22, 2013 @02:46PM (#6783261)
You might be interested in Ejecta[1] then. X-Type[2], a game I made with it, easily draw hundreds of sprites with 60fps.

[1] http://impactjs.com/ejecta

[2] https://itunes.apple.com/us/app/x-type/id597488149?mt=8

Re:Apple’s iOS7 Native JavaScript Bridge by nilliams on Friday November 22, 2013 @01:05PM (#6782490)
Yes I meant to come back to this comment and explain why people should watch it. What you said!