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Re:HTML5 game written in 0 lines of JS by uzyn on Friday November 22, 2013 @11:13AM (#6781628)
In fact you can leave the ship anywhere in the game window. As long as you are not moving it, the collision detection does not work. (Anyone knows why?)
Re:HTML5 game written in 0 lines of JS by recon517 on Friday November 22, 2013 @12:16PM (#6782111)
Collision detector uses CSS hover effect. If you don't move your mouse, hover is not triggered.
Re:HTML5 game written in 0 lines of JS by chii on Saturday November 23, 2013 @02:27AM (#6785570)
sigh, it just goes to show CSS/HTML alone isn't ready for such computation quite yet.
Re:HTML5 game written in 0 lines of JS by Myztiq on Saturday November 23, 2013 @05:43PM (#6787742)
Actually.. There is a way to do it that I was in the process of creating for my personal CSS only game I made 2+ years ago. It involved having a div slide over the content with a specific hover event that would require the user to keep moving their mouse every X seconds or the you lose screen would cover the page.
Re:HTML5 game written in 0 lines of JS by OGC on Saturday November 23, 2013 @10:27AM (#6786195)
Sure hope this is sarcasm.
Re:HTML5 game written in 0 lines of JS by ldubinets on Friday November 22, 2013 @11:45AM (#6781858)
It works in Firefox 25 for me.
Re:HTML5 game written in 0 lines of JS by uzyn on Friday November 22, 2013 @11:50AM (#6781904)
Just gave it a try, you are right.

Collision detection however fails on Google Chrome 31 when the mouse pointer is not moving.

Re:HTML5 game written in 0 lines of JS by anonymfus on Friday November 22, 2013 @03:02PM (#6783360)
So Chrome don't recalculate :hover CSS pseudoclass when position of element changes, it does it only on mouse events.