"Go: A Complete Introduction to the Game" by Chikun Cho generally gets very high recommendations [2].
When you finish your first book a good followup is "The Second Book of Go" by Bozulich [3].
Finally, the series "Graded Go Problems for Beginners" is excellent [4]. Volume I problems are suitable for beginners starting as soon as you learn the rules.
If you have an iOS device, take a look at smartgo books [5]. Chikun Cho's book listed above and the graded go problem series are available from them, as are many many other books. These books are in an interactive format that works with their free reader app.
[1] http://www.amazon.com/Go-Beginners-Kaoru-Iwamoto/dp/03947333...
[2] http://www.amazon.com/Go-Complete-Introduction-Beginner-Elem...
[3] http://www.amazon.com/Second-Book-Beginner-Elementary-Books/...
I'd be of the opinion that boring-ness is fairly subjective, so being insulted probably isn't warranted.
You make good points about the gameplay differences, though.
I am ending my rant with a quote: "Rather than being the image of a single struggle as in chess, Go is much more like the panorama of an entire campaign, or complex theatre of war. And so it is more like modern warfare where strategic mass movements are the ultimate determinants of victory. … As in modern warfare, direct combat, without supporting tactics, rarely occurs. In fact, to engage too soon in direct combat frequently spells defeat." -- Oscar Korschelt