Re:Live editing WebGL shaders with Firefox Developer Tools
by coldcode on Tuesday November 12, 2013 @01:05PM
(#6719498)
Now if someone would write something similar for desktop OpenGL that supported multiple platforms, I'd go back to doing this :-)
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Re:Live editing WebGL shaders with Firefox Developer Tools
by pjmlp on Tuesday November 12, 2013 @01:43PM
(#6719867)
Something like GLSL Hacker you mean?
http://www.geeks3d.com/20131031/glsl-hacker-0-6-0-0-physx-3-...