http://www.amazon.com/OpenGL-Programming-Guide-Official-Lear...
When I googled it, the red book was not recommended. OpenGL 3.x has many changes that aren't covered?
http://www.gamedev.net/topic/601531-best-book-to-teach-openg...
[Update] Here are three good references that I extracted:
http://nopper.tv/norbert/opengl.html
http://www.amazon.com/Beginning-OpenGL-Programming-Second-Ed... -- Mixed reviews
http://www.amazon.com/OpenGL-SuperBible-Comprehensive-Tutori...
I checked and Android 4.3 supports 3.0. KitKat's low memory support should mean that even new cheaper phones will get Android 4.4 in the near future.
OpenGL 3.x seems like a dead end IMHO. I only follow the Kronos group antics as a spectator, so I might be completely wrong but it seems the 4.x is trying to clean the mess of 3.0 and not building over it. It could also be the reason the 3.x redbook did not get enough Amazon stars for your satisfaction.
Then I'd advice either reading a general rendering book or some GPU docs depending on your finding the book too easy or too hard.